This is a problem as their pupils dont respond like living human eyes do.
Pupils are important as they emit visual signals that we subconsciously interpret asemotions and understanding.
For many scientists working in robotics, replicatinghuman qualitiesis an important part of our work.

More lifelike robots will allow people to interact with technology more naturally.
you’ve got the option to see the results in the lead image.
Unlike glass and acrylic, gelatine is natural, highly flexible, and can hold an image.

In the center of each iris are holes, which we refer to as portals.
When they are activated, they squish the silicone membrane together giving a contraction effect.
Graphene is so fine that a single coating allows light to pass through it like a human eye.

Think of squeezing an object on each side, and then letting it release.
The surface area will increase and decrease with the amount of pressure you apply to it.
To further help create human-like eyes we used a flexible3D-printed materialto hold the artificial muscles and sensors in place.
Another feature of the robot eye is that it can respond to both light and emotion simultaneously.
Similarly, in light mode, the robots pupil dilates in darkness and shrinks in brighter conditions.
This is important as for some people, a human-like interfaceis comfortingand canimprove how humans reactto robots.
Over time, robots will hopefully be able to provide them with additional support and companionship.
They then stared into an artificial light at different levels of brightness.
They were then tested out on humans to measure emotion and attention.
Participants who noticed the robots eye dilation showed heightened emotion and attention levels.
These results show the benefits of these robotic eyes so people react to them more naturally.
This is important because otherwise humanoid robots appearunemotional.
By replicating subtle gestures and cues, we increase our understanding and familiarity with robots.
This includes things likelip synchronization, speech tonality, and facial expressions.