One of the biggest issues facing mainstream adoption ofVRheadsets is their form factor.
First off, lets look at why todays VR headsets are so bulky.
Effectively, this is down to the magnifier principle of VR display optics.

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This requires a large distance between the two, increasing the size of todays headsets to accommodate the technology.
While researchers have tested other approaches, these often have their own drawbacks, including low resolution output.

What the researchers at Nvidia and Stanford propose is different.
So, how did they achieve this?
This image helps sums it up:
Thats not all though.

Since the waveguide provides the scrambled-phase illumination, conventional plane wave-based algorithms wont work.
You canread the whole thing here as well aswatching a rather helpful video here.
Virtual reality headsets have been around for some time but they still havent been fully embraced by the mainstream.

One potential reason for this is the unwieldy form factor.
I mean, current VR headsets simply dont look good so getting people to wear them is tough.
Well, heres hoping to see you in a very comfortable virtual reality soon.

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