Did you knowNeuralis taking the stage this fall?

The name of the game isStarCraft II, or rather, a mini-game designed in theSCIItraining environment.

And the point is to flip a common paradigm on its head to discover new methods of training AI.

Oh great, now scientists are teaching AI how to evade pursuit

In other words: you cant just shove a robot in a room and say do stuff.

You have to give it goals and a reason to accomplish them.

So researchers design AI to inherently seek rewards.

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Its a game that naturally pits players, AI, or combinations of player and AI against one another.

But found theSCIImodel to have some inhibiting limitations.

Huangs paper details a paradigm for training AI in theSCIIenvironment that focuses on training AI to evade the pursuers.

Quick take:This is fascinating research using video games that could have massive real-world implications.

The worlds most advanced military organizationsuse video gamesto train humans.

And AI devs use these training environments to train AIbrainsfor life inside of a real-world robot.

It saves a lot of bricks to train them in a game first.

What have these future robots done?

Why are people chasing them?

Read the whole paperhereon arXiv.

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