Did you knowNeuralis taking the stage this fall?
The name of the game isStarCraft II, or rather, a mini-game designed in theSCIItraining environment.
And the point is to flip a common paradigm on its head to discover new methods of training AI.

In other words: you cant just shove a robot in a room and say do stuff.
You have to give it goals and a reason to accomplish them.
So researchers design AI to inherently seek rewards.
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Its a game that naturally pits players, AI, or combinations of player and AI against one another.
But found theSCIImodel to have some inhibiting limitations.
Huangs paper details a paradigm for training AI in theSCIIenvironment that focuses on training AI to evade the pursuers.
Quick take:This is fascinating research using video games that could have massive real-world implications.
The worlds most advanced military organizationsuse video gamesto train humans.
And AI devs use these training environments to train AIbrainsfor life inside of a real-world robot.
It saves a lot of bricks to train them in a game first.
What have these future robots done?
Why are people chasing them?
Read the whole paperhereon arXiv.