Heres the truth: the tech industry has long had a gender imbalance problem, and it starts early.
That has obvious knock-on effects.
Startupfunding too poses particular challenges for women in technology.

And now, with the advent of themetaverse, these systemic problems are raising their heads again.
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Gartner predicts that by 2025,10% of workerswill regularly use virtual spaces, up from 1% in 2022.

But one issue persists.
Right now, there is a significant gender imbalance in the metaverse.
McKinsey data showswomen are using the metaverse more than men, both to achieve business goals and for leisure.

But, while they may disproportionately utilize its capabilities, women leaders in the industry are far more scarce.
This matters because the lack of equality has significant knock-on effects.
Interested?Find out more here.
The cnadidate will also needknowledge of XR, virtual worlds, and the metaverse.Apply for this job here.