One of the best ways to improve as a designer is to study the greats.
Consistency
Consistency is one of the best ways to get your users comfortable with your product.
If they know what to expect from screen to screen it will cut down on confusion.

Candy Crush is consistent in its style.
Unfortunately, this playful style can be detrimental to clarity.
For example one of the fonts they use is stylistic and can be hard to read.

These options are also stored in separate sub-menus when they could easily be consolidated into the main controls page.
Efficiency
Good design gets you to your goal as quickly and effortlessly as possible.
An alternative approach would be to use the intro graphic as the loading screen background.

This gives the player something nice to look at while they wait for your game to load.
The inventory screen contains some drawbacks as well.
You must click a locked booster to see the criteria it takes to unlock it.

The same design choice is found on the level screen.
On top of that, the criteria for beating a level is split up in 2 places.
You never know what small annoyance will turn a user away.

Candy Crush does this well by borrowing ideas from other industries and going against the grain.
This is standard practice on most websites but is a nice touch to see incorporated into a mobile game.
Candy Crush provides a skip button on the tutorial.

An overlooked feature that is used by more people than you would think.
The game can be played in landscape and portrait mode, a feature most games dont have.
Elements are adjusted based on the orientation making the game feel comfortable to play any way you fancy.

Ill leave you with a few main takeaways.
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