Baseballs back and I couldnt care less.

What Im excited about is the world champion Atlanta Braves new virtual stadium.

Its not so much that a digital ballpark exists, its what it represents.

You’re wrong about the metaverse

It’s free, every week, in your inbox.

The first problem most people have with the metaverse is virtual reality.

And it was immediately clear that Surreals technology solves that problem.

Article image

I could spend half an hour grinning at the 3D grid you exist in while a SteamVR experience loads.

Ive reviewed dozens of VR games and experiences and I currently own five different headsets.

Thats why I was shocked to experience VR sickness for the first time a couple years ago.

I figured you were either among the small percentage of people who get sick in VR or you werent.

But, as it turns out, everyone can get VR sickness.

That alone makes it a crappy platform for anything thats supposed to have wide appeal.

And that means theres a zero-percent chance that the metaverse will succeed in a VR-only format.

Luckily, it doesnt have to.

During my Surreal demo, I checked out indoor showrooms, meeting rooms, and outdoor social venues.

The graphics were crisp and never once lagged.

I also never needed a tutorial or help with the controls.

I went from clicking the link in my email to creating my avatar in a matter of seconds.

It also addresses the second big problem the platform has: the general publics misconceptions on metaverse commodification.

Digital Truist Park, for example, probably wont be selling unique hotdog NFTs at its virtual concession stands.

In the future, well watch as virtual spaces grow and evolve.

But it only works if the metaverse is as easy to access as social media.

My brief experiences in the Surreal Events demo showed me this is possible.

Also tagged with